//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Oct 06 20:45:09 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[9], immediateIndexed
dcl_constantbuffer cb1[50], immediateIndexed
dcl_constantbuffer cb2[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v0.xyw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_temps 18
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture2d)(float,float,float,float) r16.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r17.xyzw, l(0, 0, 0, 0), t120.xyzw

div r0.xy, v0.xyxx, v0.wwww
mad r0.zw, r0.xxxy, cb1[40].xxxy, cb1[40].wwwz
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t2.yzxw, s2, l(0.000000)
mad r0.z, r0.z, cb1[39].z, -cb1[39].w
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
mul r0.xy, r0.zzzz, r0.xyxx

add r16.w, r0.z, -r16.y
mul r16.w, r16.w, r17.w
mad r0.x, r16.w, -r16.x, r0.x

mul r1.xyzw, r0.yyyy, cb0[3].xyzw
mad r1.xyzw, r0.xxxx, cb0[2].xyzw, r1.xyzw
mad r0.xyzw, r0.zzzz, cb0[4].xyzw, r1.xyzw
add r0.xyzw, r0.xyzw, cb0[5].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.xyz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.y, r1.x
or r0.w, r1.z, r0.w
discard_nz r0.w
add r1.xyz, -r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.y, r1.x
or r0.w, r1.z, r0.w
discard_nz r0.w
mad r0.x, r0.x, l(2.000000), l(-1.000000)
mad_sat r0.x, -|r0.x|, l(4.000000), l(4.000000)
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.zyzz, t1.wxyz, s1
sample_indexable(texture2d)(float,float,float,float) r0.yz, r0.zyzz, t0.zxyw, s0
mad r2.xy, r0.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov_sat r1.x, r1.x
mul_sat o3.xyz, r1.yzwy, cb2[5].xyzx
mul r0.w, r0.x, r1.x
mov o0.w, r0.w
max o0.xyz, cb2[4].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
dp2 r0.x, r2.xyxx, r2.xyxx
add r0.x, -r0.x, l(1.000000)
max r0.x, r0.x, l(0.000000)
sqrt r2.z, r0.x
add r1.xyz, r2.xyzx, cb2[2].xyzx
mad r1.xyz, r1.xyzx, cb1[48].wwww, cb1[48].xyzx
mul r2.xyz, r1.yyyy, cb0[7].xyzx
mad r1.yzw, -r1.zzzz, cb0[6].xxyz, r2.xxyz
mad r1.xyz, r1.xxxx, cb0[8].xyzx, r1.yzwy
dp3 r0.x, r1.xyzx, r1.xyzx
rsq r0.x, r0.x
mul r1.xyz, r0.xxxx, r1.xyzx
mad o1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o1.w, r0.w
mov r0.z, l(0)
mov o2.zw, r0.zzzw
mov o4.yzw, r0.zzzw
mov o3.w, r0.w
mov_sat r0.xyz, cb2[7].xyzx
mov o2.xy, r0.xyxx
mad r0.x, r0.z, cb1[49].y, cb1[49].x
max o4.x, r0.x, l(0.040000)
ret
// Approximately 0 instruction slots used
